We ask:
What is the essential difference between playing a videogame and playing a sport?
Example: Smash Melee vs Fencing
Both require real-time split second reaction, in combination with predicting an opponent's response to specific provocations.
The essential difference, is that in this videogame, the physics world occupying your mind is virtual, while the space that you will the decision in is physical (entering the various inputs on the controller). These two unfoldings are synchronized in time so this divorce goes un-noticed, humming softly underneath the veil of immediate focused consciousness.
In fencing, the physics world occupying your mind and the space that you will the decision in are one and the same. But, perhaps more obviously, this fact also goes un-noticed.
So phenomenologically, there is no difference, but in the Hoffman construction of conscious agential experience, specific variables must be different (specifically A, and kind of G maybe):
What is the essential difference between playing a videogame and playing a sport?
Example: Smash Melee vs Fencing
Both require real-time split second reaction, in combination with predicting an opponent's response to specific provocations.
The essential difference, is that in this videogame, the physics world occupying your mind is virtual, while the space that you will the decision in is physical (entering the various inputs on the controller). These two unfoldings are synchronized in time so this divorce goes un-noticed, humming softly underneath the veil of immediate focused consciousness.
In fencing, the physics world occupying your mind and the space that you will the decision in are one and the same. But, perhaps more obviously, this fact also goes un-noticed.
So phenomenologically, there is no difference, but in the Hoffman construction of conscious agential experience, specific variables must be different (specifically A, and kind of G maybe):
Source:https://www.youtube.com/watch?v=dqDP34a-epI @ 16 minutes.
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